The battle itself took place in the rice paddies of the Mekong Delta on 2 January see map below and was a portent for the eventual failure in South Vietnam. Only Neil Sheehan saw the significance of the battle. Colonel John Paul Vann, who criticised the mishandling of the engagement by the Saigon commanders.
Rick Martin Passed Inspection: Fantastic value for the price. Nearly perfect solo play. Engages all players in the action at all times. Needs a full sequence of play aid including rolling for weather sequence.
A typo in the rules says that the map is only one 11 x 17 inch page when it is actually two 11 x 17 pages. Each game covers a unique historical battle many of which have not been covered by other gaming companies. The Battle of Binh Gia was the first major test of the effects of the escalating US presence in South Vietnam, and its outcome had a telling effect on the US role in the conflict.
As the rules are mostly the same, I have reprinted relevant sections from my previous review of Ap Bac. HFDG provides two different options for the counters, the lower priced option provides counter sheets that you have to mount and cut.
The players will need to bring their own deck of cards plus 6 and 10 sided dice. The map is suitably gloomy and atmospherically represented in dark shades of green, grey, brown and blue. Terrain includes clear areas, roads, cart paths, plantations, jungle, rice paddies, hamlets and streams.
Graphic designer Iiya Kudriashov has created a masterpiece with this map design. Each unit is rated for Attack and Defensive values plus whether the unit is considered a heavy weapons unit, a sapper or a sniper.
Counters are also provided for air and artillery strikes. As with Ap Bac, the game does not use traditional turns as in other war games but uses a system of back and forth activations were each activation is controlled by drawing cards from a deck of playing cards not included.
If a red card is drawn, the NLF player cans activate a number of units equal to half the card number. Conversely, if a black card is drawn, the ARVN player can activate his or her forces.
When a Joker is drawn from the deck, the turn ends and the turn counter is advanced. Each turn represents six hours and nighttime and weather modifiers are factored in to the game. A normal game takes 2 or 3 hours to complete. Units have a maximum movement of 2 areas a turn but terrain may drop this down to 1 area a turn.
If you are forced to call in reinforcements your enemy gains victory points so use those reinforcements wisely and only when you absolutely need them. This non-fixed turn sequence adds a dynamic element to the game play. Plus, with units able to opportunity fire, the non-active player has to keep careful watch on his opponent.
There is no relaxing while the other side takes his or her turn! Combat is elegant and simple. Units may either move or attack.
If they attack they can fire on an enemy who is in the same area or an adjacent area. If the unit is already reduced, it is destroyed. Every casualty affects the moral of the forces.
A huge strategic factor is to realize how to hit the enemy hard and cut off their points of retreat. There is also a crashed helicopter whose crew must be rescued or all important victory points are lost by the Republic and International forces. There are many subtleties to this game and many strategies to experiment with for both sides.
It also plays very well as a solo game. There are a few flaws with the game. In addition, a complete turn sequence should have been printed on either a play aid or on the map itself.The Battle of Ap Bac saw South Vietnamese forces supported by mechanized vehicles, aircraft, and U.S.
advisors soundly defeated by moderately well-armed guerillas. Advisor Lieutenant Colonel John Paul Vann, was transformed by the debacle and wrote a lengthy report illuminating Vietnamese deficiencies and means to correct them. This battle provided an important set of lessons for both sides that would influence the war to come.
The lead American adviser was John Paul Vann, whose experiences at Ap Continue reading "The battle of Ap Bac". An Introduction to the History of the Battle of Ap Bac ( words, 2 pages) Battle Of Ap BacBATTLE OF AP BACOn July 7, Bao Dai, president of Vietnam appointed Ding Diem as Prime Minister.
Dai was a pro French president who did not have communist beliefs for Vietnam. The Battle of Ap Bac was a small-scale battle early in the Vietnam War which resulted in the first major combat victory by the Viet Cong against regular South Vietnamese and American forces.
The battle took place on January 2, , near the hamlet of Ap Bac, 65km . 20th Century History - UNIT 2. STUDY. PLAY. outcome of WW2 - Problem 1 Global Initiative The battle of Ap Bac Events that triggered the uprising can be traced back to policies of the Apartheid government that resulted in the introduction of the Bantu Education Act in end of apartheid.
Map:The Battle of Ap Bac, 2 January Disposition of Communist Forces and 7th ARVN Division Plan of Attack: the above map reflects the actual Viet Cong order of battle and the Allied plan of attack developed by Lt.
Col. John Paul Vann in his capacity as senior American advisor to Colonel Bui Dinh Dam, 7th Division commander.